DAILY CROSS-COUNTRY
Everyone flies the same course each day. Fastest time wins.
How to play
- Climb, descend and adjust power to reach the destination and land on the runway. The fastest time wins, and everyone flies the same course today.
- Wind barbs along the altitude strip show tailwinds in green and headwinds in red. A jet stream can save minutes, but climbing costs fuel and time.
- Watch for clouds, storm cells, traffic, TFRs and mountains. Each adds a time penalty or drains stability.
- Line up on the runway at the end and flare just before touchdown. You get unlimited tries and only your best counts, with a ghost of your best run flying beside you.
Why pilots like it
Real cross-country planning is a balance of altitude, wind and fuel, and this game boils that down to a few seconds of decisions. Hunting for the best winds and keeping a reserve will feel familiar to any pilot who has worked out a flight plan with a headwind.
Learn more about the weather and traffic data real pilots use in how ADS-B works.
Frequently asked questions
Is the course the same for everyone?
Yes. The course is seeded by date, so every player gets identical wind, weather and hazards for that day.
Can I retry?
Unlimited times. Your best run counts for the daily board.
What happens if I run out of fuel?
You land off-airport and record a DNF, so power management matters.
Does it work on a phone?
Yes. Drag on the left side to change altitude and on the right to change power.